Dev log 1 - Main Menu


🛠️ Devlog 1 — Main Menu Implementation

We’ve officially begun development of Echoes of Elarion in Unreal Engine 5.6, starting with the game’s front-end experience.

🧱 Phase 1: Initial Static Menu

We began with a basic static menu featuring a placeholder image background and standard buttons like Start, Settings, and Exit. This allowed us to quickly establish the UI structure.

🚀 Phase 2: Dynamic 3D Main Menu Scene

We’ve since upgraded the menu into a fully dynamic 3D scene, offering a much more immersive and polished first impression:

  • 🎥 Cinematic camera system slowly pans through a small section of the game world

  • 🌍 Live 3D environment pulled directly from the playable island map

  • 🔆 Custom lighting and atmosphere that reflect the tone of the game

  • 🎮 UI made using UMG and smoothly integrated over the viewport

🎨 Added Elements:

  • 🕹️ The official game logo now displays at the top of the screen

  • 🧪 Build version info (PreProdB1 (“ pre production  Build v0.1”) now appears at the corner of the screen — useful for internal testing and version control

✅ Up Next:

  • Player movement controller (3rd-person action)

  • Blockout of the starting map zone

  • Basic UI interactions and transitions

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