Dev log 1 - Main Menu

🛠️ Devlog 1 — Main Menu Implementation
We’ve officially begun development of Echoes of Elarion in Unreal Engine 5.6, starting with the game’s front-end experience.
🧱 Phase 1: Initial Static Menu
We began with a basic static menu featuring a placeholder image background and standard buttons like Start, Settings, and Exit. This allowed us to quickly establish the UI structure.
🚀 Phase 2: Dynamic 3D Main Menu Scene
We’ve since upgraded the menu into a fully dynamic 3D scene, offering a much more immersive and polished first impression:
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🎥 Cinematic camera system slowly pans through a small section of the game world
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🌍 Live 3D environment pulled directly from the playable island map
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🔆 Custom lighting and atmosphere that reflect the tone of the game
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🎮 UI made using UMG and smoothly integrated over the viewport
🎨 Added Elements:
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🕹️ The official game logo now displays at the top of the screen
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🧪 Build version info (PreProdB1 (“ pre production Build v0.1”) now appears at the corner of the screen — useful for internal testing and version control
✅ Up Next:
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Player movement controller (3rd-person action)
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Blockout of the starting map zone
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Basic UI interactions and transitions
Echoes of Elarion
Status | In development |
Author | BVGS_DEV |
Genre | Action, Role Playing |
Tags | demo-test, Post-apocalyptic, Prototype, work-in-progress |
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